Last Updated January 4, 2003

 

These are the "Threshold" cards for the B5 rules. Obviously you can make up whatever ones you want, but they may give you a reasonable idea for a start.

These are only my first draft and I would be interested in feedback. I think I need some cards to differentiate between the "Beam weapon" projectors and generators, there are several projectors on most ships but only one generator....

I have tried to make the cards printable, though the pecularities of windows sometimes makes this tricky!

 

 



DRAW 2 MORE CARDS

DRAW 2 MORE CARDS
BLOW UP

LOSE 1 "INTERCEPTOR" DEFENSE GRID OR SIMILAR
ALL SECONDARY WEAPONS TEMPORARILY DEAD ROLL 5,6 TO RECOVER
NO DAMAGE

LOSE 1 "INTERCEPTOR" DEFENSE GRID OR SIMILAR
ALL MISSILE WEAPONS TEMPORARILY DEAD ROLL 5,6 TO RECOVER
NO DAMAGE
LOSE 1 PRIMARY
+1 SECOND WEAPON
+1 MISSILE WEAPON
+1 FIRE CONTROL
LOSE 1 PRIMARY
+1 SECOND WEAPON
+1 MISSILE WEAPON
+1 FIRE CONTROL
BLOW UP

TURNS COST DOUBLE
POINTS

TURNS COST DOUBLE POINTS
TAKE 1D6 EXTRA HULL DAMAGE

TAKE 1D6 EXTRA HULL DAMAGE

TAKE 1D6 EXTRA HULL DAMAGE
TOTAL POWER FAILURE (SHIP DEAD)

LOSE 1 FIRE CONTROL


LOSE 1 FIRE CONTROL
TOTAL POWER FAILURE (SHIP DEAD)

LOSE 1 FIRE CONTROL


LOSE 1 "INTERCEPTOR" DEFENSE GRID OR SIMILAR
NO DAMAGE

LOSE 1 FIRE CONTROL


LOSE 1 "INTERCEPTOR" DEFENSE GRID OR SIMILAR
NO DAMAGE

 

ALL PRIMARY WEAPONS TEMPORARILY DEAD ROLL 5,6 TO RECOVER
ALL SECONDARY WEAPONS TEMPORARILY DEAD ROLL 5,6 TO RECOVER
NO DAMAGE
ALL PRIMARY WEAPONS TEMPORARILY DEAD ROLL 5,6 TO RECOVER
ALL MISSILE WEAPONS TEMPORARILY DEAD ROLL 5,6 TO RECOVER
NO DAMAGE

LOSE 1 ANTI FIGHTER WEAPON

LOSE 1 ANTI FIGHTER WEAPON
LOSE 1 ANTI FIGHTER WEAPON
ALL ANTI FIGHTER WEAPONS TEMPORARILY DEAD ROLL 5,6 TO RECOVER
ALL ANTI FIGHTER WEAPONS TEMPORARILY DEAD ROLL 5,6 TO RECOVER
LOSE 1 PRIMARY WEAPON
ALL "INTERCEPTORS" TEMPORARILY DEAD ROLL 5,6 TO RECOVER
ALL "INTERCEPTORS" TEMPORARILY DEAD ROLL 5,6 TO RECOVER

LOSE 1 PRIMARY WEAPON

LOSE 1 SECONDARY WEAPON

LOSE 1 SECONDARY WEAPON
LOSE 1 SECONDARY WEAPON

LOSE 2 PRIMARY WEAPONS

LOSE 2 PRIMARY WEAPONS
LOSE 2 SECONDARY WEAPONS

LOSE 2 SECONDARY WEAPONS

ALL ENGINES GONE. ROLL D6 ON 5,6 BLOW UP
ALL ENGINES GONE. ROLL D6 ON 5,6 BLOW UP


LOSE 2 ANTI FIGHTER WEAPONS
LOSE 2 ANTI FIGHTER WEAPONS
LOSE 2 ANTI FIGHTER WEAPONS


1/2 ENGINE POWER

1/2 ENGINE POWER
1/2 ENGINE POWER